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Welcome to the manual for Blender,the free and open source 3D creation suite.
This site can be used offline:Download the full manual (zipped HTML files).
Python 3.7 is now released and is the latest feature release of Python 3. Get the latest release of 3.7.x here. We plan to continue to provide bug-fix releases for 3.6.x though the end of 2018 and security fixes through 2021. Python 3.6.2 is the second maintenance release of Python 3.6. Mar 25, 2019 Python 3.7.3 is the third maintenance release of Python 3.7. The Python 3.7 series is the newest major release of the Python language and contains many new features and optimizations. Among the major new features in Python 3.7 are: PEP 539, new C API for thread-local storage; PEP 545, Python documentation translations. Python Setup and Usage how to use Python on different platforms. Python HOWTOs in-depth documents on specific topics. Installing Python Modules installing from the Python Package Index & other sources. Distributing Python Modules publishing modules for installation by others. Extending and Embedding tutorial for C/C programmers. The Python Language Reference¶ This reference manual describes the syntax and “core semantics” of the language. It is terse, but attempts to be exact and complete. The semantics of non-essential built-in object types and of the built-in functions and modules are described in The Python Standard Library. For most Unix systems, you must download and compile the source code. The same source code archive can also be used to build the Windows and Mac versions, and is the starting point for ports to all other platforms. Download the latest Python 3 and Python 2 source.
Getting Started¶
Sections¶
- User Interface
- An introduction to Blender’s window system, widgets and tools.
- Editors
- Overview of the interface and functionality of all editors.
- Scenes & Objects
- Objects and their organization into scenes, view layers and collections.
- Modeling
- Meshes, curves, metaballs, text, modeling tools, and modifiers.
- Sculpting & Painting
- Sculpting, texture painting and vertex painting.
- Grease Pencil
- 2D drawing and animation with Grease Pencil.
- Animation & Rigging
- Keyframes, drivers, constraints, armatures and shape keys.
- Physics
- Physics simulations, particle systems and dynamic paint.
- Rendering
- Rendering and shading with Eevee, Cycles and Freestyle.
- Compositing
- Post-processing with the compositing nodes.
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- Tracking & Masking
- Video motion tracking & masking.
- Video Editing
- Video editing with the sequencer.
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- Files & Data System
- Data-block management and the structure of blend-files.
- Add-ons
- Additional functionality available as add-ons.
- Advanced
- Python scripting, how to write add-ons and a reference for command-line arguments.
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- Troubleshooting
- Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
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- Glossary
- A list of terms and definitions used in Blender and this manual.
- Manual Index
- A list of terms linked to the Glossary.
Get Involved¶
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This manual is maintained largely by volunteers.
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Please consider to join the effort and Contribute to this Manual.